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This feels like the result of Sony wanting a slice of the Switch's pie, but realizing that they can't support a dedicated handheld in addition to the PS5, resulting in this weird and compromised semi-handheld.

It has that in common with the Wii U as well, in that both feel like the folks behind it really wanted to do one thing, but realized it wasn't viable and so settled for a halfway house with limited use cases.