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Chrkeller said:
curl-6 said:

60fps comes with compromises; for a game like modern Zelda, a big part of its appeal is the richness and dynamic nature of its world. 30fps allows for much more processing time for physics, interactive systems, AI, simulation.

60fps is great for some games, but its not always the best use of limited processing power, in my opinion.

I see where you are coming from and don't get me wrong I love tears and breath.  But fps directly impact gameplay.  60 fps is so smooth and accurate with aiming.  I'll take fps over resolution.  

I would take fps over resolution as well, agreed on that.

For a game like Zelda though, I'd take a rich, complex, and dynamic world over 60fps, since my favourite thing about those games was how the interactivity and physics made the world feel so alive and interesting.

Last edited by curl-6 - on 20 August 2023