NintendoPie said:
maybe, and this might be crazy, you just aren't great at playing/controlling it? i'll admit it was a shake up with what i was used to in BotW but, it took no more than an hour to familiarize myself with the UI and control scheme. there's some rough edges in how things are controlled that could be fixed but, it's absolutely not bad enough to call it a turd to play or clunky. melee combat is also not garbage, just kind of shallow. this could definitely be improved upon but also was never that deep in prior zelda titles in the first place. you seem to really enjoy hyperbolizing. edit: also just saw your reply to me. i'm intrigued; what did they make worse? TotK seems like an improvement to me on all fronts over BotW. unless of course you are just going to bring up the UI and feature expansion that you didn't enjoy. |
It's Like BOTW, but removes the fun abilities and replaces them with a lot of time wasted with clunky controls and menus.
'I found a new weapon - great now I have to fuse it with something to make it viable. Let's go through my fusion items.. ah who cares, it's gonna break in 5 minutes anyway, let's just choose a random one. Select it, drop it on the floor, change ability to fuse, aim, fuse it'. One minute wasted for no reason. Why must something that should take 2 seconds within the menu itself take 30 seconds of awkward repetitive motions? Baffling. Samething with building and attaching stuff so freaking annoying with its clunky rotation and just bad controls scheme
Then you have the melee combat in 2017 it's was barely ok in bow. it's 2023 where open world combat as vastly improved and this feels like a turd in comparison. I'm still early in thr game 12 hours in so I will wait it might click in 10 more hours.