By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wyrdness said:
IcaroRibeiro said:

Edit: Seems like I lost my replay due to connection issues *sighs* 

By the way, it wasn't a veiled attack, it was a direct attack to you. Poor Soundwave, didn't even think of him 

TLDR version because I'm not typing everything again:

-The sales I've provided are from Sony alone. If you add PC it's  3,5 million as of November 2020. 3,8 lifetime likely against 5 million Rise with all platforms plus Switch is hardly groundbreaking seeing how much better World sold outside. Rest assured next MH will be made with Playstation and PC in mind 

- Nobody is against the game being multiplat, indeed the user to got warning is waiting a PC release. Except maybe some Sony fanatics who don't even play FF anyways 

- Prioritizing Japan won't make FF financially viable. It needs to sells more globally, not in Japan. Just like Monster Hunter

- I don't see any discussions about how to make the game presentation, gameplay and design more appealing to JP or global audiences only the same tiring argument "release on Switch and it will sell better like magic", ignoring the game just don't match JP tastes and a Switch release won't change that 

- PC sales in Japan won't give world 5m in Japan that is wishful thinking on your part as for outside of Japan Switch is likely on par with the PS4 version of world so again your point all in all falls flat especially if your attempt at a counter argument still results in Rise outselling World on two platforms in the region as rest assured Switch successor with still get its own MH in future much like Switch did.

- You and a few others seem to be hence why you're resorting to try and attack others.

- Point to where I said anything about prioritizing Japan oh that's right I never did say anything of the such highlighting my very point that you can't debunk the actual point being made where a suggestion was even given of an Xbox version to offset the decline in the region the whole prioritizing Japan is something of your own creation to utilize as a vehicle to justify you being on tilt and have some veil of having a legitimate argument to hide the fact that your hands are shaking because others have differing views.

- Poor argument games like Zelda have adjusted to appeal to Japan while maintaining appeal to global audiences your assertion that one can't happen with out sacrificing the other is flawed as for the sales part that was the whole point in Soundwave's earlier post about building up a userbase.

1) 5mi was the number you provided for Rise, I stated 3,7-3,8 million for World in Japan (PC+digital) as of 2023, the number was 3,5 in November 2020. Remember Rise is is all platforms (PC, Playstation 4 and 5) and World is not on Switch, so the presence of the game on Switch moved a bit over 1 million

2) Did we even counter any argument about releasing on Xbox or PC day one? Show me where. We only opposed developing a mainline Final Fantasy with Switch 2 in mind. A game like FF heavily benefits from value production, and its perception and marketability are tied to having high-quality models/assets. Hence the development focus should be PC/Playstation. 

3) Most of the posts in this thread suggest recovering Japan should be the priority from Square. It should not. Square needs to get a new market share outside Japan. Japan does not provide enough sales to keep Final Fantasy games budget so high. 

4) This argument always appears magically when discussing Japan's third-party sales decline. It's good that Nintendo somehow did this black magic, but no other developer managed it. Like, literally no one. I've stated Capcom's situation with Resident Evil 2. It became an evergreen title in the west, but bombed in Japan and I don't know what else could they do to recover market share in Japan. Final Fantasy became a story-driven action RPG. It has over 10 hours of cutscenes. It's a game that simply doesn't match Japan's gaming behavior, habits, and tastes. Some genres of games have more cross-appeal compared to others, RPGs aren't that appealing to Japanese people anymore. Take Persona 5, it's a series that was highly acclaimed and became the best-selling Atlus game ever, it's turn-based, very anime-ish, and the setting in modern-day Tokyo, a masterpiece. It was released on all platforms, even on the dead PS3, as has a re-release including a Switch version, PC, Xbox, PS5... Persona 5 still failed to reach 1 million copies in Japan while selling close to 7 million worldwide.