Astrals said:
Soundwave said:
Square-Enix is already hitting up against their budget limits I think.
FF16 doesn't look a full generation ahead of FF7 Remake or even FFXV if I'm being honest. It's the first time maybe ever that a mainline FF game on a new hardware generation doesn't look much better than the previous one.
It kinda looks like Super Mario Galaxy versus Super Mario Sunshine, which was not a full generational leap and even that might be being generous, I honestly think FF7 Remake looks better in some respects.
So Switch 2 could align well with Square-Enix not being able to go much higher up the graphics ladder at this point. Is Final Fantasy 17 really going to have a monster budget way beyond 16? I doubt it, not with the sales range of the series stagnating, very possibly declining.
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XVI is developed by Creative Unit III which is focused on MMOs, not the usual FF team. Apparently they are using a modified version of XIV engine. That could explain the lack of graphical leap.
FF VII Rebirth is the next main game by the usual team. We can draw a conclusion on that next year.
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FFVII Rebirth will essentially be Ragnorok to GOW (2018), don't expect a graphical leap. PS5's hardware will come in handy in allowing that same graphical quality to applied to open world instead of FFVII Remakes linear world, but it's essentially a 2020 UE4 game shifted to UE5. It probably won't be using nanite, and will just clean up the rough corners exhibited in FVII Remake.