Astrals said:
XVI is developed by Creative Unit III which is focused on MMOs, not the usual FF team. Apparently they are using a modified version of XIV engine. That could explain the lack of graphical leap. FF VII Rebirth is the next main game by the usual team. We can draw a conclusion on that next year. |
Rebirth doesn't look like a generational leap over FF7 Remake either.
Lets get real here, Square-Enix is not going to be able to give FF games budgets comparable to top of the line games that have 15-30 million in sales potential.
People who are demanding better and better graphics probably need a bit of a reality check in general. Unless you want games with like $200-$300 million dollar budgets that have to be sold for $90 and require 8 years of development, its not feasible to keep upping the graphics fidelity by leaps and bounds going forward unless you are sure you can sell like 20-25+ million copies and there's just not many publishers that can say that.







