By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Astrals said:
Soundwave said:

Square-Enix is already hitting up against their budget limits I think. 

FF16 doesn't look a full generation ahead of FF7 Remake or even FFXV if I'm being honest. It's the first time maybe ever that a mainline FF game on a new hardware generation doesn't look much better than the previous one. 

It kinda looks like Super Mario Galaxy versus Super Mario Sunshine, which was not a full generational leap and even that might be being generous, I honestly think FF7 Remake looks better in some respects. 

So Switch 2 could align well with Square-Enix not being able to go much higher up the graphics ladder at this point. Is Final Fantasy 17 really going to have a monster budget way beyond 16? I doubt it, not with the sales range of the series stagnating, very possibly declining. 

XVI is developed by Creative Unit III which is focused on MMOs, not the usual FF team. Apparently they are using a modified version of XIV engine. That could explain the lack of graphical leap.

FF VII Rebirth is the next main game by the usual team. We can draw a conclusion on that next year.

Rebirth doesn't look like a generational leap over FF7 Remake either. 

Lets get real here, Square-Enix is not going to be able to give FF games budgets comparable to top of the line games that have 15-30 million in sales potential.

People who are demanding better and better graphics probably need a bit of a reality check in general. Unless you want games with like $200-$300 million dollar budgets that have to be sold for $90 and require 8 years of development, its not feasible to keep upping the graphics fidelity by leaps and bounds going forward unless you are sure you can sell like 20-25+ million copies and there's just not many publishers that can say that.