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SvennoJ said:
BraLoD said:

I've set the trigger resistance at the lowest, it is just not comfortable to deal with for long periods, it works as a gimmick but that's about it.

The haptic feedback is another beast tho, it is still up to this point the most next gen feeling I've had by far, from the moment I touched the Dualsense for the first time on a friend's house it has been just mindblowing.

Hopefully this changes soon to a feeling about a game, not a controller, even as the PS5 has some very nice games I've played there is still not a single Uncharted 4 like feeling of massive improvement I've experienced on the PS5.

The haptic feedback is indeed a game changer. Rumble is already far more precise, playing GT Sport with a Dualsense controller already gives much better feedback. Yet when used to its full strength in GT7 you can tell what kind of edge the car is leaning / riding on and much easier to tell when you're pushing the car to its limit, driving on the edge of tire grip. Plus that lovely 'kerplunk' when shifting gears.

The massive improvement is on the PSVR2 side, that's a real generation change compared to PSVR1. But indeed, apart from some fast loading sequences in Ratchet and Clank, it's been more of the same so far. I did enjoy Forbidden West a lot and it is a big step up of Zero Dawn. Yet in the end, nothing really new there. (And CotM was a step backwards imo. Great visuals, great climbing simulator, amazing character animation, game play meh, combat sucked)

Anyway Zelda did it again, just as with PSVR1, dragged me back onto a screen lol. Not because of the gameplay (combat sucks in TotK as well), I just like exploring new maps, hence sticking to the depths so far. One thing VR is missing, well crafted open worlds to explore.

Yeah, I've heard a lot of very positive feedback on PSVR2, specially on GT7, but sadly I just don't like VR, wearing a regular headset is already unconfortable enough for me, much less a VR one, lol.

I had to google to find out CotM was about the Horizon VR game, xD