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zeldaring said:
curl-6 said:

For a game like this, 30fps makes perfect sense.

What people often forget is that running at 60fps means sacrificing more than just graphics, it also halves your budget for physics, AI, animation, simulation, all that stuff running under the hood that you don't necessarily see but which facilitate the gameplay experience.
Starfield is a massive and complex open world game that tracks object permanence and dynamic systems across a world of interstellar scale.

No matter how powerful hardware gets, you will always be able to process twice as much per frame at 30fps as you can at 60fps, and that goes for gameplay systems as well as visuals. Expecting every single game to be 60 simply isn't realistic.

It's Bethesda they have never been known for releasing  60fps games or even locked 30fps games from what i remember. I think the majority games not running 60fps will be cause of graphics. Ray tracing is so heavy on current gen consoles that only a few games can run 60fps with it on. look at elden ring for example the game  dips a lot in performance mode, now play the ps4 version on ps5 and 60fps locked.

Different games will have different bottlenecks; some will be CPU bound, others GPU bound. There's a hard limit to what you can do at 60fps on console, and some devs will want to do more than that.