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For a game like this, 30fps makes perfect sense.

What people often forget is that running at 60fps means sacrificing more than just graphics, it also halves your budget for physics, AI, animation, simulation, all that stuff running under the hood that you don't necessarily see but which facilitate the gameplay experience.
Starfield is a massive and complex open world game that tracks object permanence and dynamic systems across a world of interstellar scale.

No matter how powerful hardware gets, you will always be able to process twice as much per frame at 30fps as you can at 60fps, and that goes for gameplay systems as well as visuals. Expecting every single game to be 60 simply isn't realistic.