By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Leynos said:
zeldaring said:

The invisible wall comment is confusing me. these are jets that cam fly 30,000 feet are they suppose to let you travel to different countries or space

It's a dated way of limiting the player than hard invisible walls. Xenoblade 3 you can just jump off a cliff into nowhere and just respawn back with no penalty. Many games just turn the player around. GTA you just die. The plane crashes midair. It's a PS2-era limitation still in a 2013 game. Some Xenoblade games when it comes to water put a soft wall. At some point the water becomes toxic and it gives you plenty of time to swim back. Other games do a similar technique but treat it like a conveyer belt so you can keep going but it doesn't allow you to be very far from shore even if you swam forever. Others even if you fly to the edge of the map you just pop up on the other side instead. Some put the barrier so far out the likely hood of you hitting it is rare as few test it. Even then they don't instantly kill you at all. Sometimes a game just gives an in-universe reason. But flat-out GTA invisible walls of nowhere and concrete bushes are so fucking dated. You should not punish the player for hitting the boundary of the game and also have some better indication of where they are.

Honestly don't remember its been a long time.  It's minor issue but if it ruined for you. I understand I guess.