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HoloDust said:
curl-6 said:

What would you define as "magic" out of curiosity?

If you mean the use of elements such as fire/ice/electricity, those are already governed by the use of expendable resources like the materials you Fuse to imbue weapons with them, or the durability of wands.

If you mean the Runes, I can't imagine running out of the ability to use Ultrahand/Fuse/Ascend/Recall would improve the experience. 

Yeah, I'm specifically thinking of Runes, which are some sort of "Magic". Zelda used to have Magic Meter, and from my POV, Runes should be resource that is getting slowly depleted when used.

As I said, it's up to devs to decide how much of resource depletion mechanisms will they incorporate in their designs. I like them, there's plenty of them in BotW/TotK formula and Runes also being depletable would be actually more fun for me.

True enough, the experience feels certainly fresher than I would've expected. Pretty fond of the new monster camps you can fight with actual NPC's which I encountered randomly + all the caves they added for another level of exploration. Fighting the horriblins and mimic trees for the first time were quite the  experience, especially since the latter is so well hidden hahaha.

I've only been in Central Hyrule thus far so can't wait to see what lies in Necluda and other regions !



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