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Machiavellian said:
smroadkill15 said:

Redfall's development went basically how I thought it did. This should be a learning experience for MS to make sure the employees as a whole are working on games they want and are excited about.

Its way more complicated that that.  Just because a group of people are excited about what they are doing does not mean the product will be a success.  Instead what makes a product a success is strong leadership in understanding how to execute whatever their vision is for a product.  A strong direction and understanding of what is required for a successful product is way better than people being excited about what they are doing.  I have been on many projects where people were excited about what they were doing but miss big time on what would make the project a success.  Also having to many cooks in the room can make a product appear incohesive which is also an issue.  

I know it is. What I'm saying is, they need to make sure the team is on board when deciding on what project to make and then go from there. 

Last edited by smroadkill15 - on 01 June 2023