By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Doctor_MG said:
zeldaring said:

People my main point was the industry mainly cares about pushing graphics instead of physics. look we are still using physics from the havoc engine something that was made during ps2 generation.look at all the AAA games and most of the budget is clearly going into the graphics. you guys mention a few games out of hundreds that put graphics first. someone mentioned sports games, really? we are talking about game developers trying to push game physics to a new level like they been doing for graphics for decades.

Why are you trying to suggest that games using the Havok engine aren't pushing physics when TotK literally uses the Havok engine and you're praising that game for pushing physics?

it's a comparison between graphics and physics. A engine still being used 20 years ago just shows how little advancements we made using physics in comparison with graphics. Zelda main praise is it does so many things along with so many physics calculations with out breaking the game that it really impressive if zelda went  for high end graphics i don't think the game could exist.