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Leynos said:
zeldaring said:

Unless the project is seriously ambitious like zelda i would imagine it's significantly cheaper to make games that don't push cutting edge graphics and still considered to be high quality games.  

 But it is doing physics systems all in one game no one else is atm and some thought it not possible even on 9th gen consoles. Some of that might be built in-house and other parts licensed physics engines.  A lot of trees in video games are from a licensed software company.

I said aside from zelda which is super ambitious. almost every other 99% of AAA game if they had to make games in switch levels specs it would be much cheaper. Zelda is using the havoc physics engine. what makes it so impressive is that its doing so many things with out breaking the game in massive open world. zelda with cutting edge graphics would bankrupt most developers. any developer that thought it could be done on current gen has no clue what they are talking about lol. Some of those comments were made by writers and not coders. Just watch a physics engine video of just cause 4. not to mention to average Japanese game developers  get paid peanuts compared to the US. Just Cause 4 is probably the most advanced physics engine aside from zelda and did not even cover development costs,  it failed. so nintedno is only one pushing physics gameplay at the moment.  

Last edited by zeldaring - on 30 May 2023