| SvennoJ said: As for the world being entirely seamless, as I already suspected, Nintendo is just good at hiding loading screens Link is actually transferred into a cube prism, while the environment around him disappears and reloads. Elsewhere in the video, we see how the game loads when Link travels to the depths and into the sky. For the former, the environment loads around Link as he falls through a tunnel. Once in The Depths, Boundary Break was able to remove the lighting and effects to reveal the textured ceiling of the environment and see the area in full. When up in the sky, meanwhile, Hyrule is visible at all times but taken the camera down reveals the land in lower detail. It's not magic, but Nintendo does hide loading screens better than the average developer :) The load times after dying could be improved though. But I guess the change log can't be undone, so the world has to reload after death with the changelog from the last save game applied on a freshly loaded instance. |
We don't know yet. In BOTW you get experience points after beating an enemy, but the experience caps at the 10th enemy of a certain specie and color you kill. Special enemies and bosses give you more experience. I'd say you won't be able to get over blue and black minions without beating the temples first







