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zeldaring said:
JWeinCom said:

I'm not sure what gimmick means here. It's a mechanic. Which games should have. It's a weird complaint that there is always gravity. I don't know what you mean by good platforming. Or what your objection to the controls are. Really nothing you've said is any sort of meaningful or intelligible criticism. It's just saying X is bad or Y is bad without any real explanation. lets not even talk the levels that were focused on pointer controls and slinging mario which are just awful  

The only thing that's kind of valid is that the game is not very challenging, and aside from a few difficult stars, it's really not. But, this is a Mario game that's meant for people of all ages and skill levels, so that is kind of to be expected. If that's an issue, then Mario games are probably just not going to be your bag. Mario Galaxy 2 and Sunshine would probably be the best of them, but even those aren't all that challenging. I would probably advise you to stop playing it or other 3D Mario games. Spend your time on stuff you're going to enjoy.

when you think about the gravity and running arounds little spheres most of the game and then jumping into stars and watching mario fly going to another little sphere the whole game its really crap game design . Thats what i call a gimmick its fun for a little while. but its comes at the expense of better controls, gameplay/Platforming and camera angels, not to mention its super linear and repetitive.  if you think i'm the only one, you can watch many complain about the samething i'm complaining about

https://www.reddit.com/r/nintendo/comments/11q3lr7/flaws_with_super_mario_galaxy/

then the whole "random hole that KILLS YOU" and "oh but wait, you can fall down and go upside down over here and NOT DIE" is terrible level design. Like Nintendo was still clinging to old (deadly pits) while trying to do something new (space). And then they were like “OK we can SOLVE this broken confusing thing by telegraphing it with big flaming black hole” which then runs the aesthetics and highlights the stupidity of it instead of fixing it.

I can find many people online complaining about anything. I'm sure there is a group of people right now talking about how overrated getting blown by room full of beautiful women is. That being said, even in this thread particularly asking for flaws, the response is overwhelmingly positive, so if you're trying to make an argument from popularity here, which is a bad argument anyway, it's not working. 

If you boil any game down to it's core mechanics, chances are it's going to sound quite dull. Donkey Kong Country Tropical Freeze all you do is jump from platform to platform occasionally jumping on a tiki head. Boring linear and repetitive. In Arkham City you follow an objective marker to a place, fight some dudes, rinse, and repeat. Yawn. The devil is in the details as they say.

Not all the levels are designed in the planetoid format, but even where they are, each planetoid has a different challenge. For example, in the first level, you start by scaling a small tower, taking an optional break to chase a moving trail of music notes. You then have to collect 5 pieces of a launch star, while evading large rolling boulders. Fight your first Piranha plant, use his vine to propel you, cross the 3d equivalent of a rickety bridge, smack a Piranha plant with a weird rubbery plant, climb some steps, then fight a dinosaur plant by smacking his tail into him. 

Whether or not you find the activities the game throws at you fun is something that you can discuss, but to argue the game is repetitive is just plain objectively wrong. It's constantly throwing new stuff at you. Go look up a walkthrough video and find me 5 consecutive minutes of the game where you're just running around one sphere and launching to the next. I don't think you can. 

This is an example of backwards reasoning. The game's not clicking with you, which, is fine. But you're trying to then reason that the issue lies with the game and not just you're personal tastes. So you wind up saying kind of silly things, like that having black holes in a space themed game is ruining the aesthetic.