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IcaroRibeiro said:

Btw I'm still trying to understand how making the weapons breakable to make players try them all is a good mechanic 

Let's be real: There are only 3 types of weapons in BOTW and TOTK: One hand, two hand and spears. Granted there are boomerangs which are slightly different from other one handed weapons. Combined this with the 3 elemental variations and we have a total of 12 weapons types as far as mechanics are concerned and again most of they will play exactly the same way just with different elemental effects (or lack of elemental effects in the case of non elemental weapons) 

Enemy variety and weakness would be more than enough to force you to rotate all your 12 types of weapons, you don't need to break them at all 

Guys love Zelda, I get it. I love it to. It's one of my favorite games and I get to play it regularly many years after its release because the gameplay looping is really addictive, the puzzles are fun and its very immersive and fun to explore, but come on, not every mechanic introduced here is revolutionary or groundbreaking 

Exactly, when you hear about open world games and what they wish they would take from zelda botw, it's usually the freedom, and not Hand holding design. you will never hear anyone say i wish weapons break like the BOTW. think about any game with great combat and imagine have to switch weapons 5 times in a fight because it keep breaking.