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Bandorr said:
gtotheunit91 said:

I mean, Nintendo was able to do it with Xenoblade Chronicles 3, which went from a September 2022 release date to end of July 2022 without a hitch, but I get what you mean. Plus, FF16 will be a much bigger game than XC3.

I didn't know that game got moved up. That's interesting I wonder why they moved it.  But yeah FF16 is gigantic, many multiple levels bigger. I'm going to go read about XC3 - thanks!

Budget wise, marketing and graphics fidelity wise I guess because from what has been discussed, FFXVI takes back a much linear approach to it's traversing design. Much more focused. Which is good because we know how meddling it turned out for the last mainline FF.

Xenoblade Chronicles since it's debut has been a monolithic of the open world genre, although technically they work more so with big open space areas. Big but tightly design and a sense of scale few can meet.

Not only that, but the stories in themselves are amongst the longest you'd find in the RPG genre nowadays. So there's no lack of ambitions on what they do.

In some ways, I think both series aspire in similar ways to push aspects of the medium forward ambitiously. It's just that one of them has more capital and technological horse behind it than the other for obvious reasons when you look at the respective platforms they are on.



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