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haxxiy said:
HoloDust said:

Well, Zelda is in my Top 10 VG IPs of all time, and this is Zelda thread, not Zelda "superfans" echochamber. So if you feel that there needs to be a thread where everyone will only sing high praises about TotK as a masterpiece, without any criticism, how about you go on and make one, so you don't have your feelings about digital pixels hurt?

And I actually like TotK somewhat more than BotW - so far I see it as 3.5 out of 5 stars (been using Adventure Gamers scoring system forever, which translates to Good), as opposed to 3 out of 5 stars for BotW (which translates to Decent).

Personally, I also think TOTK is objectively a better game than BOTW... but in the same sense that Doom Eternal and Ragnarök were better than Doom and GOW.

If their predecessors didn't exist, they'd be widely celebrated as some if not the best games of all time. Since they do, some things are less impressive than they should have been, and the points where developers are trying to do the same thing but better become a bit jarring.

(I think this works for Pokémon, or at least worked for a long time, because of the nature of the plot, but not here).

Subjectively I still prefer BOTW, though. Running back to it just to check my arrow count a few days back (hah) made me miss the relative unclutteredness and remember the novelty of it all back in the day. It's in my personal top 3 open-world games alongside ER and RDR2.

i don't about the GOW. while if you just play to finish the game story is great it's fun. If you wanna 100% complete the game. its really starts to show how bad the level design and traversal is. like its too big to have a maze like level design that worked for the much smaller GOW.  why make so much puzzles when they always get solved for you. hopefully they ditch this level design and make something like sekiro or bloodborne level design. or heck something like the old zeldas but the whole world being a maze is annoying.