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Biggerboat1 said:
zeldaring said:

I really don't care about the size of the world. None of the fans of the series actually asked for a bigger world. we mainly wanted more dungeons, better performance and  graphics, a Much more refined UI. weapons that don't break for many, and for me especially new combat system because this one feels really dated now imo. I mean i guess that's impressive if you wanna mainly focus on the loadt imes  draw distance but thats the only improvements really on something that came on wiiu 6 years ago.  

You keep mentioning the time & the fact the engine began on wii u...

Whether it was 6 months, 6 years or 6 decades, the switch can only be pushed so far & if BotW was already tapping most of the horsepower then it's simply diminishing returns when it comes to optimisation.

And just because a game engine was created on one platform doesn't necessarily mean it can't run efficiently on another. It's way more complicated than you're making out, that's why I leave the technical stuff to folk that know what they're taking about. DF know way more than I do, and I suspect more than you too. Dismissing their take just because it doesn't fit with what you want to be true isn't accomplishing anything. 

Nintendo chose to spend the extra performance they could squeeze on creating a bigger world, over higher fidelity. You may not agree with that approach but I don't think they'll really give a monkeys what you think when the game sells 10m in 3 days & receives overwhelmingly positive reviews. 

If you want higher fidelity and a smaller open world, there are plenty of options on other platforms - maybe this game just ain't for you... 

Maybe you are right just find it hard to believe a system gets nearly maxed out a launch by a port of a  much weaker system. I honestly expected  BOTW2 to blow it out the water graphically.