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dane007 said:

Its okay to have weapon durability but botw did it the wrong way . The weapon durability in botw was far too quick. It didnt add additional strategy. It made you feel that it was done to compensate for terrible ai. You know adding artificial difficulty rather than making you rely on actual skills. If you wanted the mechanic where you get to try different weapons,f then they could have designed enemies to have a weakness on a certain weapon or a immunity to some.

Exactly it's a cheap way of trying  the make the game more difficult. How about actually making a good combat system  where weapons don't need to break. This video explains everything wrong with the combat and stopping zelda from being on elden ring level.