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Slownenberg said:
Biggerboat1 said:
Slownenberg said:

Agreed on that. I can't believe it only hit 1 million. I thought that first quarter sales would be double that.

Especially considered the graphics were completely remade to look modern and it was only $40 when Nintendo would normally absolutely charge $60 for it. Like, it's totally a must buy for any bigtime Nintendo fan. But time and time again we see people just aren't interested in Metroid for whatever reason. Dread probably only did so well (still by did so well we are only talking 3+ million) because of how popular 2D Metroidvanias are these days.

Makes me worried about how Prime 4 will do. I mean of course there are gonna be plenty of people who didn't both getting Prime remaster because they played it back in the day, and maybe even still have their GC or Wii copies. Or just didn't bother cuz its an old game. But ya gotta figure a good amount of the people who would buy Prime 4 are the people who would buy Prime Remastered, and there were only a million of them in the first month and a half. And given that Metroid doesn't tend to have much in the way of legs, I doubt Prime Remastered will ever hit 2 million, especially since now THE game to get for the rest of the year is TotK. I was hoping Prime 4 would build on Dread's success and break 5 million, but now I wonder if it'll even sell as much as Dread.

And then of course there's always the worry that Prime 4 will get delayed to launch in the first few months of next gen rather than on Switch and launch on a system with <10m sales as opposed to like 135-140m sales. Being a launch title or nearly launch title might help it out some, but not likely compared to launching with the third largest user base ever, and especially if MK9 and 3D Mario are the other two AAA launch/near-launch titles next gen, as those are much more mainstream than Metroid and would take most of the hype for launch games.

I feel like the timing was all wrong for a remastered metroid prime. The switch's old mobile hardware is hardly the best place to get pulses pounding with a visual overhaul.

To me it'd have been much better served being launched early on in the system's life when there was some genuine excitement & curiosity about what the hardware could do, or hold out for switch 2, when again the system's capabilities will be most novel. 

Eh, I mean I don't think its graphics that get people excited for Metroid. And no matter what time of the life cycle it is on any Nintendo hybrid system, its still gonna be a handheld system and therefore much less powerful than the current consoles. So at no point is any Nintendo game going to be pushing cutting edge graphics. Like if MP4 is delayed to be a launch game for Switch 2, for example, it'll have great graphics sure, but it's not gonna be console-level graphics, it'll have the level of graphics that console owners have had for a decade. Nobody is buying Switch and Switch games to get pulses pounding with visuals, even though plenty of games (like Prime Remastered) look fantastic on Switch, you're always gonna go console if you want to be blown away by visuals.

This is just the best a fully remastered 20 year old Prime could do. 120+ million user base and it could only have a month and a half launch total of just over a million. It may have helped if Nintendo promoted it and marketed it instead of just announcing it the day of the release like its some small indie game, even though it was cool to be able to play the game the day it was announced it probably isn't ideal for marketing and sales.

Metroid just frankly isn't that popular, unfortunately.

I agree a marketing push would have helped but I disagree that switch owners don't care about fidelity. I mean the whole point of this remaster is the modernising of the visuals.

How many copies do you think that it'd have sold if it was just a straight-up gamecube port?

You judge every platform on its own merits, there have been many switch games that have been lauded for their visuals, not because they stand up to playstation & xbox but because they're accomplishments in their own right on a platform that's restricted for obvious reasons. 

I'd even extend the same argument for the home consoles, interest in what the new boxes can do will be at peak shortly after their release - will we be seeing as many remasters on those platforms when their successors are a year or two out? I'd suggest not.