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Kakadu18 said:
GoOnKid said:

Seriously? People stumble into a battle and then forget all the options to kill enemies? Set them on fire, yeet them in the air, toss metal crates at them, place some meat nearby as a distraction and approach from behind. Also, how about shooting some arrows to the face? Highly effective, you know. And let's not even start with flurry rush where the weapon's durability is greatly enhanced. If all else fails, just throw a damn rock at them.

And why is a weapon breaking mid fight always framed like a negative? It frees up space for the weapon of the monster I'm fighting. You can equip a new weapon literally instantly.

Right? The two most popular complaints are 'My weapons break way too soon' and 'There is not enough inventory space'. So what is it? Decide already.

Now imagine if weapons wouldn't break and the inventory was twenty times larger, what would happen? Nothing. People would still only use their one favorite weapon, shove every other in the depth of the inventory and never look back, then still run into the same inventory limitations at some point after hoarding and collecting things to never use but which surely might be handy sometime. Yes, aha.

Just use the weapons like they are intended to and don't worry about having to fight with a slightly weaker weapon once they break. Use your Megalixirs, use your Magnum bullets, use whatever the game gives you, and enjoy the benefits. The breaking mechanic is really no big deal at all and the issue is blown waaaaaay out of proportion.