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curl-6 said:
IcaroRibeiro said:

I'm not playing wrong for saving a weapon with capability that I don't know if I will ever be able to find another equivalent. If those weapons were avaible to buy in a easy way, I could decide when to use them more consciously. However some people (me included) don't use them because we are constantly in a paranoid state that if should not use this weapon or item now because I will find a much harder enemy in the next corner and I want to be prepared

That's why I also hate unique consumable temporary items and never used them. It gives me anxiety and drives away from the fun of experimenting abilities. How is this good design? Lol

Side note but I lose the sense of reward when a weapon that is hard to find break after few hits

Again in elden Ring I explored the depths of huge dungeons only to acquire certain weapons which I end not even using much, as they do not match my build or playstyle but I still have them to decorate my catalog and have my sense of fulfillment and satisfaction, and I can use them any time I want just need to redistribute my stats to meet requeriments

In Zelda you finish quests to get weapons that will break after one battle or two. Very strange way to reward the player 

Anyway, I can't think a single situation where the game is improved because special weapons break easily. Random weapons dropped by minions ok, they can break fine I know I will find countless of them. But strong weapons breaking is honestly a pain. If they want to implement weapon breaking so bad they could at least improve a forging system 

Devs seems to agree with me the original system is flawed and annoying, because fusion system is almost like a forgery.  I don't bother with preserving some kind of weapons quite as much now, because I know how to easily farm some items and use fusions to have working weapons that are easy to replace. 

If you get overly attached to expendable resources that's not a flaw in the game, that's a you problem.

There will always be new weapons to find so you this fear that drives you to hoard them is unfounded.

You're refusing to engage with the game on its terms and instead trying to play it the way you want, which is contradictory to its design. It's the equivalent of trying to button mash your way through Monster Hunter and then calling it bad design when that's not accomodated.

I see no reason why weapons obtained through quests and hard shrines should be expendable, doesn't make any sense. I'm not talking about random weapons, I'm talking about the best ones. For instances, elemental weapons, only on my third playtrough I realized the coliseum was a place to farm them, which still needs me to wait for the red moon and of course I need to fight the enemies and make them drop the weapons without kill otherwise after many turns all leader Goblin in the map will be overpowered white ones that will make you need to spend 4-5 weapons before killing it, rendering you to a loop where you need to constantly weapon-hunt the enemies if you want to stay fighting them. My solution was to just avoid fighting roaming enemies and it worked quite well, but the game would be better if they balanced weapon durability. I've ended in a situation where I spent HALF of my weapons stash to kill a single Lyonel, this is in no way acceptable in any game unless the rewards are mind-blowing enough to justify such expense 

Plus, if the terms of the game are not fun, engaging, rewarding, addictive or anything positive I see no reason why I should call it anything but bad. I mean, people can argue you spend way too much time crafting in Animal Crossing because they game do not want you to craft a lot of items to farm things easily, devs did that on purpose but I'm in no way forced to agree it's a good design decision 

As I stated before, I'm so sure the original devs don't agree with you they indeed changed the system to one much more lenient. Fusing solve many of the problems of weapon durability and no longer requires me to hunt good weapons. I can rest assured the minions in the map won't upgrade because I no longe feel like I need to hunt them