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Barozi said:

Didn't notice that there has been a new thread for it as I already posted in the old DF: Hogwarts Legacy thread.

Therefore, I'll post it again here:

Barozi said:

Well the increase in resolution is only 30% while PS4 targets to increase FPS by 100%. Even if PS4 doesn't reach a stable framerate (no clue how close it is on reaching 60 FPS), it takes much more power to run a game in 900p 60 FPS compared to 1080p 30 FPS. And as you mentioned it is an apples to oranges comparison as the Switch port came out over 5 years later. 5 years in which new performance saving solutions have been created. I have no doubt that they could release a new PS4 version tomorrow that runs the game with a 1080p resolution and a stable 60 FPS framerate (obviously that would take more than a simple patch).

But you're kinda proving my point. There's a gap between each of the following consoles (in that order): Series S, Xbox One X, PS4 Pro, PS4, Xbox One and Switch.

My guess is:

Series S: Performance: 792p 60 FPS (very unstable), Fidelity: 1080p 30 FPS (rather stable)
One X: likely no performance mode; 1200p-ish 30 FPS with lower visual detail than Series S fidelity mode (same for every following console)
PS4 Pro: likely no performance mode; 1080p 30 FPS
PS4: definitely no performance mode; 900p 30 FPS
XOne: definitely no performance mode; 720-800p 30 FPS
Switch: definitely no performance mode; 600p-ish 30 FPS (docked)

Let's see how my prediction holds up.

One X: 1440p stable 30 FPS; unlocked framerate mode that mostly runs roughly at 35 FPS with lower visual detail than Series S fidelity mode (same for every following console)
PS4 Pro: 1080p stable 30 FPS; unlocked framerate mode that mostly runs at 40 FPS.
PS4: 900p unstable 30 FPS; unlocked framerate mode that mostly runs slightly above 35 FPS
XOne: 720p unstable 30 FPS; unlocked framerate mode that mostly runs slightly above 30 FPS
Switch: not yet released

Damn I was good.

Guess it's pretty clear why the Switch version had to be delayed again. 720p with a stable 30 FPS would be an absolute miracle.

I did see this; very good estimates you made.

And yeah with the Xbone already at 720p/30fps, there's not a whole lot of breathing room left for the Switch, as much less powerful hardware.

If they throw enough resources at the problem, perhaps they can achieve a Sniper Elite 4/Zombie Army 4 type miracle where it comes eerily close to PS4/Xbone through intensive low level optimization. The end result could be similar to something like Witcher 3 or World War Z on Switch.

I'm still half expecting it to be canceled, but if it does make it to release, it's going to be one of the most fascinating ports of recent times.