super_etecoon said:
Based on what I've seen, the vehicle mechanic just feels like an extension of the existing playground aspect of Breath of the Wild. I'm not sure future Zelda titles will lean as heavily into this creative space as these two titles have, but I don't feel like they're damaging the established legacy of the titles by dipping tehir toes into physics/crafting. The thing that worries me is the continual stratification of Nintendo IPs. Nintendo is so focused on providing new, innovative ways to play their existing franchises that they often create entirely new franchises out of each of their IPs. Zelda fans now need to wait patiently for 2D Zelda, 3D traditional Zelda, 3D Zelda-craft, and who knows what else in the future. In my opinion, this is a good problem to have. Variety is the spice of life and all that. But I know there are fans of the more traditional Zelda games that have been waiting for over a decade for their turn to play their favorite brand of Zelda, and they'll likely be waiting for several more years. I'm just glad I'm a fan of all of them. |
A new 2D Zelda may not happen because of the failure of The Faces of Evil and Wand of Gamelon. -_-