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gtotheunit91 said:
shikamaru317 said:

Hitting a locked 60 fps is possible on virtually every game, with only a few exceptions like Gotham Knights which have some unique technical issue preventing it. Hitting a locked 60 fps is simply a matter of lowering the resolution and/or graphics setting enough that the minimum framerate when testing goes above 60 fps, and then turning on vsync. If a PC gamer can hit a locked 60 fps by adjusting the resolution and/or graphics settings, than a game developer can do the exact same thing with the console version of a game. We also know that there is no unique technical limitation preventing 60 fps in Redfall like there was with Gotham Knights, because the preview event was running on PC's at 60 fps. 

The reason we see some games releasing with performance modes that aren't a locked 60 fps on consoles these days is because a. The devs clearly don't want to make the necessary resolution and or graphics settings hits needed to hit a locked 60 fps, and b. VRR screens are becoming more an more common, and VRR means that a game can run at framerates of 40-55 fps with the screen tearing or stuttering you would typically see when running a game at those non-refresh rate framerates.

Wasn't A Plague Tale: Requiem only 30fps too?

40 FPS on a 120Hz display. Otherwise 30 FPS.