| snyps said: Has anyone stated this yet? |
Yes, my post lists this as one of the major hurdles in getting the game on Switch.
For a little more context, during the SNES era Nintendo had a dream team of third party development studios which were to be the spearhead of the N64. It was some weird elitist philosophy Nintendo had at the time (I believe from Yamauchi) that really blew back in their face when Sony was announcing things like 200 games on PlayStation when there were like 5 or 6 games on N64 total, then over 500 games on PlayStation, while N64 was seeing a trickle of games usually falling in the range of 1-3 heavily overpriced games games per month (a few months they had zero new releases). Suffice to say, it blew up in their face.
Additionally, Nintendo was very heavy handed with their Dream Team and it kind of fell apart. It’s a long and hard story for Nintendo fans who liked these devs. DMA, who had made Uniracers, was making games that followed the formula of a character who’d get into separate vehicles: they had three games for Nintendo: Space Station Silicon Valley, Body Harvest, and Grand Theft Auto. Nintendo kept trying to force them into making GTA more like an RPG, but DMA had different ideas. In the end, they pulled GTA entirely, and Space Station and Body Harvest suffered massive delays. The experience left DMA (Rockstar North) very sour on the experience.
This left a lot of bad blood, and while Nintendo was a very different company in the Iwata, Kimishima, and Furukawa eras, and its approaching three decades, there could still be a residual culture remembering that bad experience in Rockstar North.
On a different note, anyone else notice that Kimishima and Furukawa seem to enjoy frowning?
I describe myself as a little dose of toxic masculinity.







