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Barozi said:
Soundwave said:

To be honest, that's honestly not too bad. Switch is almost the same as XBox, and XBox is heavily driven by 3rd parties and gets almost every major 3rd party game whereas Nintendo doesn't. 

That's still a sizable chunk of the market, Nintendo just needs to make it easier to port games if they can, that to me seems like the main hold up (it's not worth the squeeze). 

And the counter point too would be that the Nintendo 3rd party figure is held down because they often don't get a lot of the major 3rd party releases. If Resident Evil 4 Remake was on Switch for example (putting hardware limitations aside), I'd buy it, so would probably a lot of people. 

Those numbers are with Japan though where Xbox is almost non existent. Without Japan, those numbers would probably be closer to Xbox: 30%, PS: 55%, Nintendo: 15% (Guessed of course but obvious that PS and Nintendo would be down and Xbox up in return). Doesn't explain why major Japanese titles are skipping Switch (it's mostly for technical reasons as you already mentioned) but it's certainly a reason for major Western 3rd party games (hardware remains an issue of course).

Btw. RE4 Remake isn't available on Xbox One either. Smaller userbase than PS plus worse hardware.

It is on the Series S/X consoles though. 

If Nintendo got more 3rd party games their share would be bigger, if they could get a number similar to XBox with more titles, that would be a pretty decent chunk of the market for them. Japanese 3rd parties are important too. 

The hardware is the hiccup, it's not easy to create a platform that can bring ports of all major 3rd party titles when you can only go up to like 12-13 watts energy consumption. DLSS should help quite a bit though. 

Last edited by Soundwave - on 26 March 2023