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Have they even started to utilise the velocity architecture of the xbox yet, besides load times? What about machine learning, mesh shader tech sampler feedback streaming, amd's dlss tech. There are all these options to enebale much more on screenm action without being gpu heavy and keeping resolution looking greater than 1080p. All the ssd and io work and custum chips and so on. Honestly it feels like most if not all we have seen so far are just games that have been developed with last gen design and pc specs in mind, and then slightly modified.

So far a plague tale is the only game i've played that seems to be pushing into "next gen" design. I've seen amazing stuff but this is only the beginning and early in the console life cycle.

It is disheartening to see the series s fall short, but obviously the people making these games aren't going out of their way to max out and utilise all these console specif features, or development began 3 / 4 years ago without taking into consideration these new technologies.