Kai_Mao said:
I get what you’re saying and I hope you’re right. I think if the Switch successor is close to high end PS4 in terms of capabilities on a hybrid, then bigger third party developers don’t have as many excuses anymore. Sure, I could see FFXVI be a little too powerful for such a successor, but FFVIIR and possibly Rebirth should have a chance on the potential successor. Same with the upcoming DQXII, even though we haven’t seen any gameplay footage yet. And you do have a point regarding many firsts on Switch. It’s amazing how many IPs from Overwatch, Diablo, The Witcher, GTA (mainline), Wolfenstein, Doom, Nier, Persona, etc., have made their way onto Switch when previous Nintendo consoles weren’t as lucky to have as many strong third party IPs. Even Devil May Cry made its way into Switch, even though it’s only up to the first three games. If the successor and its potential software are selling well and the successor is as powerful as rumored/leaked and easy to port, then big third party developers will need to come up with some lame excuse not to port bigger games on the successor. |
FFXIV (the online one) should be possible as well, we'll see about XVI I guess, I think a lot depends on how the Switch successor uses DLSS, if the current Switch had about the same raw horsepower but could utilize DLSS even at low resolutions like 360p, I think more devs would be open to porting, because you could get away with like 360p undocked and only 600p docked and it would be fine. I think a lot of devs don't want to bother to port on the Switch as is because it would be a blurry mess if you went down to resolutions but DLSS can make 360p look like an HD image (720p albiet) on a small size screen especially.
Also I'll be honest FF16 doesn't look like a massive leap beyond FF7R even on PS4/PS4 Pro.
The next Dragon Quest is a lock for the Switch successor and I think they will even make a separate version for the OG Switch if they have to, just like the 3DS got its own version of DQ12.
One other thing I could see .... Monster Hunter World 2 on Switch 2 ... I know Capcom likes to separate the World/Rise, but lets be honest, a MHW game on the Switch would probably clear 8-10 million copies, that's just too much money to say no to.