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Farsala said:

Eiyuden Chronicles is one example. Talking about rewriting entire code and basically making a 2nd game.

Yeah but it's a terrible example.

You have tools for easily port a game to another system, especially with popular engines (Unity or Unreal for eg, but same applies for Snowdrop from Ubisoft).

It is pretty common to have a Switch release on the same day as the other platforms, it's starting to get weirder and weirder when the Switch release is delayed.