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curl-6 said:
Farsala said:

Neither am I. But we can listen to what the developers themselves have to say. Eiyuden Chronicles is one example. Talking about rewriting entire code and basically making a 2nd game. Most people develop games on a Windows PC.

In this article a pro-Arm developer lists some details for why Arm is difficult on Windows PC.

https://www.zdnet.com/article/op-ed-windows-isnt-ready-for-arm-developers/

But I think the most important reason why it is difficult is because PC/XB/PS are all x86, while only one console is ARM. So naturally a port between those 3 will be easier than the single ARM console.

But if it's so difficult, how come smaller devs manage to do it all the time, especially in Japan? Non-AAA games get simultaneous releases all the time.

Like I said, publishers want simultaneous releases most of the time. A worldwide simultaneous release on multiple platforms is ideal for sales. Delaying versions of the game that is already ready is often worth it, especially in Japan as you say. Most prefer that strategy, but some like to release the game when it is ready.