curl-6 said:
I'm not a developer, so I can't speak to which is easier, it just still sounds to me like its more the porting down to a device below a game's established performance baseline that seems to cause issues. Whenever I hear devs talk about the challenges of working with Switch's it's always about getting games designed for a higher spec to run on a lower one, never that the hardware is inherently difficult to code for. |
Neither am I. But we can listen to what the developers themselves have to say. Eiyuden Chronicles is one example. Talking about rewriting entire code and basically making a 2nd game. Most people develop games on a Windows PC.
In this article a pro-Arm developer lists some details for why Arm is difficult on Windows PC.
https://www.zdnet.com/article/op-ed-windows-isnt-ready-for-arm-developers/
But I think the most important reason why it is difficult is because PC/XB/PS are all x86, while only one console is ARM. So naturally a port between those 3 will be easier than the single ARM console.







