By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Farsala said:
curl-6 said:

Doom Eternal and Hogwarts Legacy are both high end games made to push much stronger hardware, we're talking about games like One Piece, Dragon Ball, or Demon Slayer here, much less complex and advanced titles.

There's no reason those would need anywhere near as much work, and even less if factored in and developed in tandem instead of building to PS spec first then porting from that.

From what I understand it is still significantly more difficult to optimize for the Switch even for low tech games. Small developers also have less people to work on ports.

The creators of Eiyuden Chronicle- 100 Heroes spoke out against low spec hardware. Here is a quote from their Kickstarter.

https://www.kickstarter.com/projects/rabbitandbearstudios/eiyuden-chronicle-hundred-heroes/description

"The elephant in the room is that while nobody knows what Nintendo's plans are for when this game releases, in just about every major Japanese game crowdfunding campaign, when a lower spec hardware has been listed on the campaign, it has invariably been too expensive, often times requiring downgrading textures, massive amounts of code rewrites, effectively meaning building two games.

For anyone that has backed one of these campaigns, you obviously know the outcome. These platforms usually get cancelled or dropped from the campaign. So again, in keeping with 100% transparency for what is an incredibly difficult problem, if the console stretch goal is cleared, we will create a version of the game for Nintendo hardware.

Hopefully, that will be something akin to a Switch 2, allowing for similar quality and gameplay experiences across all platforms. In the end, if no such console is announced by the time we need to create new console version branches, we will go through the major challenges of the aforementioned texture changes and code rewrites, or refund any backers who pledged to the platform, if there is absolutely no solution."

This game is by all means not cutting edge, and even though they surpassed the kickstarter goal for the Switch version within days in 2020, they did not announce that they were making a Switch version until May 2022.

This is clear evidence of a developer explaining why Switch ports are very difficult compared to other platforms. Bold for emphasis.

The same team later changed their mind and decided to bring Hundred Heroes to Switch though: 

https://www.gematsu.com/2022/05/eiyuden-chronicle-hundred-heroes-adds-switch-version

Also a key word is "port". If a game is built from the ground up for much stronger hardware than naturally work will have to be done to adapt it, but if you build it for the Switch from the start, that won't be necessary. 

Most non-AAA Japanese games have a Switch version, and most of them come out the same day as the PS version.

Last edited by curl-6 - on 29 January 2023