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curl-6 said:
Farsala said:

Regardless, it adds dev time. Crisis Core or MK11 would have released months earlier without extra platforms day 1 whether it be Switch or PS.

Even looking at those games more closely. MK11, I see that it cut corners compared to other games by not being able to be released in Japan.

Crisis Core was co developed by a partner studio Tose and SE.

Hinokami Chronicles was developed by Cyberconnect2, a 250 men Japanese developer specialized in anime fighting games. Where would they get the help to bring the Switch port forward 9 months?

Games from smaller devs release simultaneously on Switch and PS all the time, it's not some unworkable thing.

Yes and like I said that delays the release of the other version that is already ready.

Take Doom Eternal for example. Built from the ground up for PS/XB/PC and Switch, all announced at the same time and intended to be released on the same day. Id software could have delayed all versions to coincide with the release of the Panic Button developed Switch version. But they didn't want to wait 9 extra months.

Or more recently Hogwarts Legacy. Feb 10, for PS5/XBS/PC while April 4 for PS4/XB1 and finally July 25 for Switch. They developers could delay all releases in favor of the more difficult systems to develop for like the Switch or release as soon as the game is ready.