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super_etecoon said:
SKMBlake said:

Well, that's actually very close.

The Wii U was basically a Wii who could run games in HD with an additionnal gimmick, and the whole Wii library was playable on it, heck even with the same controllers. So when you said "seemless transition to the same concept", this is exaclty what Nintendo did with the Wii U: "you liked the Wii ? You can now enjoy the same experience, but in HD, and everything is backward compatible". 

And this is exaclty the same with the 3DS. It's basically a more powerful DS with an additionnal gimmick. 

So when you say "not even close", I really don't know from which parallel universe you say that.

While the WiiU was a Wii, everyone already had a Wii, got bored with it and moved on. Even that aspect of it was failed. You couldn’t even use it as a Wii without booting up an emulator. The WiiU, while backwards compatible with the Wii, was a much different experience. I’m not sure if you don’t have experience with it (I’m pretty sure you do) but it was more of a single player gimmick. It’s even in the name U. If you could have used more than one gamepad at a time it may have been different. 

Well with a backward compatible Switch which will probably end its life cycle at more than 140 million units sold, everybody would have a Switch and, by using the same logic, be bored with it at some point. So having a successor doing the same thing wouldn't necessarily garantee success, as for the Wii U and the 3DS.

Yes, the Wii U had its gamepad gimmick, but overall it was still based on the experience started with the Wii at its core, and was kind of the fusion of the Game Cube ("gamer" oriented games) and the Wii (more "casual" oriented games). And still failed.

And same with the 3DS, same concept, a totally optional gimmick, but sales divided by 2.