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Mnementh said:
curl-6 said:

While the quality of the ports was inconsistent, (due to a combination of factors like devs not being familiar with the system, games being built primarily for the PS3 and 360, and Wii U's slower CPU) it's first 12 months saw a number of big titles; Call of Duty Black Ops II and Ghosts, Batman Arkham City and Origins, Mass Effect 3, Sonic Racing Transformed, Darksiders II, Splinter Cell Blacklist, Need for Speed Most Wanted.

It had better third party support than the Switch if we compare their first year, Switch just kept getting better cos the sales justified it, while on Wii U devs shifted their resources to PS4 and Xbox One.

Yeah, this. Everyone saying WiiU failed while Switch succeeded because of 3rd-party is revising history. WiiU had early on much better 3rd-party support than Switch (except EAs unprecedented partnership). This included Ubisoft with multiple Assassin's Creed games, Splinter Cell, Rayman Legends and ZombiU. Capcom delivered Monster Hunter and Resident Evil Revelations. Square brought Arkham and Deus Ex. There was Sonic, Tekken, Call of Duty, Lego City and Darksiders II. So yeah, pretty much every big 3rd-party supported the WiiU - in contrast to the Switch.

Only after sales became clear the support for WiiU dried up while Switch support increased.

I do feel like third party support has helped the Switch, in the sense that it's a more attractive platform for the fact you can play stuff like Monster Hunter Rise, Witcher 3, Fortnite, Overwatch, Skyrim, etc on it as well as just Nintendo games, but yeah it got off the ground with hardly any help from other publishers, where Wii U had comparatively solid support at first, yet still collapsed out of the gate.

Last edited by curl-6 - on 17 December 2022