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Wyrdness said:
Soundwave said:

I mean that is kind of how 3rd party games work though ... they tend to be multiplatform. Like there's nothing stopping anyone from enjoying Prince of Persia or SSX Tricky or Soul Calibur 2 on a GameCube (might want a pad with a better d-pad though I suppose). 

The biggest thing I would tell Nintendo if you could go back in time and tell them something for GameCube is you have to launch in 2000. 2001 is too late and the XBox kind of made a lot of the work Nintendo did on the hardware (taking a lot of pain and effort to ensure it was easier to program for than the PS2, more powerful, and still affordable) redundant because the XBox also did a lot of those things. 

N64 they just needed a CD-drive (keep the cartridge slot no big deal) and a sit down with Squaresoft to get them back on board and they would've dominated that generation IMO. That would've been a better system than even the SNES. 

My point about Resistive touchscreens in Japan was simply that it wasn't like some kind of big deal. If you were riding a Japanese train circa 2002 you'd probably see a bunch of people with a pen out writing notes or whatever on their touchscreen PDA. It wasn't some unheard of tech in Japan anyway. iPhone is quite different from DS or anything else, that was just a quantum leap. 

Your argument is in regards to it performing as a platform to others though, against PS2 it severely lacked in third party and was beaten out in exclusives so as a consumer the is no reason to get a GCN unless you were a core Nintendo fan and the first party output back then by Nintendo wasn't how it was today it was far more lacking on the home console front. The third party GCN got lacked many of the major hitters as while you may enjoy your Prince of Persias and SC2s etc... PS2 had the DMCs, GTAs, FFs, DQs and so on so the gaps between major first party releases were far more apparent hence droughts.

They could release in 99 they'd get the same outcome as the problem wasn't release date look at WiiU released before the competition and fell flat mean while Switch releases mid gen and will be their highest selling platform at this rate it's already surpassed all their home platforms as the issue was never release date it was appeal as that alone can carry a platform.

Yeah and? They didn't so here we are and in the end it's worked out for the best as Nintendo went on to become more self sufficient we wouldn't have the likes of games like Xenoblade 3, Bayonetta 3 and so on meanwhile all the developers who left back then are finding their way back to Nintendo's platform.

Your point is well pointless because it's like saying people had mobile phones before the smart phone, the argument does nothing to refute the point because the execution of the tech's usage is what mattered, the usage of it inspired the app base smartphone era we're in to day.

Nintendo actually doesn't get enough credit for some of the 3rd party monster moves they did make with the GameCube. They cut a deal for the entire freaking Resident Evil franchise to be exclusive. At the time, Resident Evil was probably like the 2nd or 3rd biggest 3rd party IP ... maybe even first? That would be like Nintendo getting I dunno, Call of Duty exclusive today. They also cut deals for Metal Gear Solid Remake, got a Final Fantasy game, repaired their relationship with Namco to the point where Namco would work on Nintendo games, Capcom 5 to go with the Resident Evil games, EA would even market with the GameCube logo and Mario characters in games like SSX and what not. 

They did quite a bit. It just wasn't enough. Because Sony had a huge headstart, they could leverage better deals with 3rd parties and Nintendo was kind of in a weird awkward spot where MS probably would also offer more money than Nintendo. 

The goal shouldn't have been the beat Sony, Sony was too much of a juggernaut, the goal should have been to bury the XBox before it could get momentum (the same way the PS2 shit on the GCN with its headstart). If they could have carved out their place as the no.2 console they probably could have hit their sales target for the GameCube which Nintendo stated was somewhere in the range of 40-50 million units. 

The Wii U analogy doesn't really work because the Wii U was a full generation behind the PS4 in tech without the fancy gimmick of a controller craze it was a very unappealing, outdated system next to the much more appealing PS4. The GameCube was better hardware than the PS2 though. Unfortunately the XBox was even better hardware than probably the both of them (PS2 and GCN) and was easy to develop for also, so it stole a lot of the GCN's thunder. If it was just PS2 vs GCN, I think over time people would have been more appreciative of the GameCube's strengths versus the PS2. 

I don't think Apple gave two shits about gaming when designing the iPhone honestly. They didn't even highlight gaming at all when they unveiled it. Gaming is just something that developed on the iPhone later on as it made sense in the App ecosystem and developers themselves kinda took the intiative to start making games, not really something Apple themselves was pushing for. Once they realized it was a revenue source, of course they were fine with it. In fact one of the most famous moments in Jobs' iconic iPhone reveal event in 2007 was taking a giant shit on resistive touchscreen devices (which is what PDAs and the DS were) by saying basically "you don't need that stupid touch pen". 

If the iPhone had been designed for gaming, really a trackball (small one) in place of the home button would've been much better for gaming. The main thing that sucks about smartphone gaming is the lack of a physical directional input. On-screen buttons are OK (not ideal, but you can get used to that) ... but a touchscreen really can't replace a physical directional input for character controls.  

Last edited by Soundwave - on 01 December 2022