Wyrdness said:
Of that 652 which were the worth while games to get the platform for though? The vast majority of notable third party titles it got were on PS2 so if a consumer was looking to buy a console it put the bulk of GCNs games on a rival platform that far outstripped it in regards to exclusives as well this also meant if you had a PS2 as well which was a likely case the GC hardly had anything for you to buy for long periods as most games outside of exclusives had little differences between them across platforms unless it was the Xbox version, we're not talking about the what ifs we're talking about the platforms as they are so the whole what N64 could have been talk is meaningless. DS had been in development since 2002, Nintendo had been experimenting with two screens for a while with the GBA/GC link up as well as G&W as far back as 1980 had two screens this isn't some panic concept like you claim it's something they had been experimenting with for a while with the DS touch feature being the next experiment. Resistive PDAs never had the software execution of the DS or all of the same features, for example games and software on the DS are akin to apps on Smart phones today as the were numerous non gaming software that utilized the platform features that PDAS could never replicate for example one software on the DS allowed someone to perform a rock concert using the DS as a stand in guitar. PDAs were essentially no different from standard mobile phones DS on the other hand unexpectedly laid the ground work for the iPhone and the smart phone era. |
I mean that is kind of how 3rd party games work though ... they tend to be multiplatform. Like there's nothing stopping anyone from enjoying Prince of Persia or SSX Tricky or Soul Calibur 2 on a GameCube (might want a pad with a better d-pad though I suppose).
The biggest thing I would tell Nintendo if you could go back in time and tell them something for GameCube is you have to launch in 2000. 2001 is too late and the XBox kind of made a lot of the work Nintendo did on the hardware (taking a lot of pain and effort to ensure it was easier to program for than the PS2, more powerful, and still affordable) redundant because the XBox also did a lot of those things.
N64 they just needed a CD-drive (keep the cartridge slot no big deal) and a sit down with Squaresoft to get them back on board and they would've dominated that generation IMO. That would've been a better system than even the SNES.
My point about Resistive touchscreens in Japan was simply that it wasn't like some kind of big deal. If you were riding a Japanese train circa 2002 you'd probably see a bunch of people with a pen out writing notes or whatever on their touchscreen PDA. It wasn't some unheard of tech in Japan anyway. iPhone is quite different from DS or anything else, that was just a quantum leap.
Here is the history of the DS by the way, they were working on Game Boy Iris, then Yamauchi insisted they had to fast track a new portable to market, that portable was codenamed Nitro, which is the DS.
It's hilarious actually how much of Nintendo was basically just run on Yamauchi's whims and a lot of happen stance.
Last edited by Soundwave - on 01 December 2022