Wyrdness said:
First six months have never been the issue a continuous flow of games through out the console's whole life was this is why Switch is doing so well, it's why SNES which started slow did so well in the end it's why 3DS recovered and did well, all platforms have droughts but GC had them every year as did the N64, you could literally take the latter's best offering and put it on GC still wouldn't solve the drought issue. As for new IPs well DS launched with Nintendogs and had no issues. Xbox launched at the same time as the GC's Pal so a six month head start going by the Japanese release of the GC. |
Super NES had a pretty strong first six months I would say.
Super Mario World, Pilotwings, F-Zero, Sim City, Super Castlevania IV, Final Fight, Super Ghouls N' Ghosts, Final Fantasy II, Contra III. All of those games were exclusive and made specifically for the SNES too ... not bad. Of course it helps when you can release a year after the Japanese Super Famicom.
N64 and GameCube had critical droughts at early points in their product cycle though, that definitely hurt them badly. I think droughts early in a system's infancy can cause more lasting damage.
Like Nintendo didn't release a whole lot for the SNES in 1993 (Star Fox and basically Super Mario All-Stars ... a repackaging of older games) but it didn't really matter as much because 3rd parties would pick up the slack.
But BOTW and Mario Kart 8 helped the Switch have a smooth first 6 months on the market. Even Splatoon 2 shares a ton of content with Splatoon on Wii U, without that probably that game doesn't make that release window. The Switch would have had a poor first 6 months on market without those games, the launch window was basically carried by Zelda + Mario Kart + Splatoon.
Last edited by Soundwave - on 30 November 2022






