Barozi said: 8.5/10 for me. |
Yup, that's a big problem. It's more visual novel than RPG. I'd rate it an 8 at most, but more likely a 7.5 because Dragon Quest XI S was more coherent and therefore a bit better. Both P5R and DQ XI S suffer from the same problem that they overstay their welcome and the game just goes on when you wanted it to end already. It's also a problem of Tales of Vesperia where the developers decided to add one more story arc instead of leaving it be at the closure of the main story that the game is all about. All these games are long enough already, so it's not a pleasant surprise to get another ~20 hours tacked on.
Persona 5 should have had different pacing where dungeons contain multiple parts and can possibly only be played on weekends. That way the time limits of one month would have had some back and forth between RPG gameplay and dialogues instead of the awful "play the dungeon for ~3 hours, then do ~7 hours of talking until the next main objective unlocks." There's also too much talk that keeps wasting time, namely the vast majority of messages you get on your phone in the game.
Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.