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Splatoon 1 on Wii U was the best, because it had the best net code. You can see this how the ink of enemies appears on the screen. Splatoon 1 also had a tick rate of 20, but Splatoon 2 and 3 use a tick rate of 16, which is just not enough for an online shooter. For example Counter Strike Global Offensive uses a tick rate of 64 and Valorant even 128. Nintendo has to get rid of the P2P connection.

I haven't bought Splatoon 3 because it still doesn't use dedicated servers. Splatoon 2 and the Splatoon 3 world premiere demo were too frustrating because of the lag. You have a huge disadvantage if you use a LAN connection, because you upload your position faster than WLAN users. Actually you should have an advantage if you have the better internet connection. It's just weird and wrong. Nice game idea though. But the game goes in the wrong direction. Just look at the announcers. Callie and Marie were just the best.

Splatoon 2 had Salmon Run as a phenomenal new mode. Splatoon 3 doesn't offer any interesting new mode, so for me it's just more of the same. Turf war, splat zones and even tower control and rainmaker were all introduced in Splatoon on Wii U. The use of the gamepad was also excellent. From a creative and technical point of view the first game was the best in my opinion.

Last edited by siebensus4 - on 15 November 2022