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Soundwave said:
curl-6 said:

Ring Fit didn't just sell gangbusters during lockdown though, that time is long over yet it's still selling at a vigorous pace, so its success cannot be solely or even really primarily attributed to that.

With over 14 million sales and counting, it shows how important it is to make these kind of blue ocean titles, that's not the kind of money you'd want to miss out on, especially when they are less of an investment to make compared to a mainline Mario or Zelda.

The strong sales of Switch Sports also speaks to the value of making them alongside more "core" oriented blockbusters.

The problem with fitness games in particular is popular fads do fizzle fast. We saw this on the Wii too where things like Zumba games and EA Fit sold great and then they tried to make a sequel and it didn't sell so great. By the time Wii U came out, Wii Fit was no longer a system driver. 

The issue really is a lot of people will use something for fitness for a short while and then give up on it and then they don't want that thing again. So like we'll see how a Ring Fit 2 would do, but these concepts are inherintely more difficult to franchise. People who are hardcore into fitness want to be in a game, people who are more casual about fitness are open to home products but they lose interest in the product especially when they realize they don't want to keep using the product after some time has passed. 

When Ring Fit was announced, people said the fitness game fad was over and so it wouldn't sell. And yet, it's one of the best selling games on Switch. Switch Sports too is selling great more than a decade after people said the "fad" was over.

There's simply no reason NOT to make these kind of games when they are low cost and can bring in a fortune when they take off.