mZuzek said:
And this is exactly where your point falls apart. You're basing your entire argument on the idea that, for 16 hours of work, $4000 is a standard pay rate (based on an outdated source referring to non-main characters). I highly doubt that she'd record the whole game in only 16 hours, given how long this game has been in development and how it has multiple Bayonettas, she'd probably have way more work than in the first one.
It really seems to vary wildly. I didn't think something like Bayonetta (the first one) would've taken only 4 days to record in its entirety, either way I still think Bayonetta 3 would've taken longer. The closest I've followed the behind-the-scenes of voice actors was with the cast of Guardians of the Galaxy, all of whom worked on the game for several years (albeit with mo-cap, not just voice acting, but still). |
Hellena Taylor literally gave an interview in 2018 where she said she did the entire recording for Bayonetta in 4 4-hour sessions. So yes, it was 16 total hours. It was posted in this thread already. Based on what I know, that is pretty common for voice acting. They come in near the end of the project, do all of the recording in a couple of days, and are done. Mo-cap work is completely different.
I already posted the current SAG-AFTRA rates. Nothing outdated about them. They basically wanted to pay her scale, and no more. She thought she was worth more, so she turned it down. The theories I've seen floating around on that are basically they wanted to switch to Hale, and this was a "go away" price. For a live action example, look at what happened with Terrance Howard between Iron Man 1 and 2. They wanted him out, so they low-balled him.
The one piece we are really missing in all this, is what Hellena Taylor was paid for Bayonetta 1 and 2. I want to know why she didn't give that information.
Last edited by theRepublic - on 16 October 2022Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic
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