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sc94597 said:
Kakadu18 said:

Apparently the VA work for the first Bayonetta was only 16 hours, 4 sessions of four hours each. Union standard pay is apparently around $1000 for 4 hours, which means if the work required for Bayonetta 3 is similar, they wanted to pay her an industry standard sum. She has no track record in gaming VA appart from Bayonetta, but she still felt like she deserved more than most others make. She clearly thinks she's more important than she really is. Her comments toward Jennifer Hale show her overinflated ego even more. Bayonetta was not created by her, she judt read the lines.

Do you have a source for this union standard pay? The article I found, referencing 2018 prices, seems to contradict this estimate you're giving. 4k for 16 hours was standard for any character, but main characters could potentially get more. And if the unions haven't negotiated higher pay in the last four years, then they are pretty bad unions given how rampant inflation has been. 

https://www.gamedeveloper.com/audio/q-a-an-indie-dev-s-guide-to-hiring-casting-and-directing-voice-actors

"Pro studios might offer between $200-300 per hour for a 1-2 hour minimum session, and it's not unreasonable to expect to be paid between $500-$700 as a main character in a fully voiced, full length visual novel."

And while she has a pretty sparce track record, having been VA for the first two games definitely is a bonus in her favor. Remember, they initially tried to pay her less than 4k.

Here are the current rates:

https://www.sagaftra.org/files/2020InteractiveRateSheetFinal.pdf

Looks like it would be 956.75 per day for a 4-hour day.  That doesn't prevent them from paying more, but it looks like they wanted to offer her the minimum for whatever reason.



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