Shatts said:
Yep which is probably the main reason why NSMBU DX outsold Mario Maker 2. Sakurai said in his recent video that "game essence" lowers "broad appeal" and I completely agree with him, this is a good example. Mario Maker is too complicated with multiple difficult skills, which allows for hardcore gamers to have a lot of fun, but not so much for the casual players which Nintendo has a lot of. Also creating something becomes very tiring and time consuming. Even Minecraft becomes overwhelming which results in people repeating RTAs or Battleroyales instead of creating a village or something. |
It has two main factors. Lack of unity and lack of cohesion.
Mario 2d progression has one universe and one level design.
Mario Maker doesn´t have this.
Second, professional content is better than amateur content. Amateur content needs to be a bonus, not the main meal of the games. A good example of extended live games was modding. Modding was complementary not the main dishes. When game go down the modders make game alive, sometimes making spin-off, likewise Dota and CS.
A full fledge 2d Mario with AAA production with good competitive and cooperative modes will be a big success, plus one world creator ( and not only level designer creator). A full fledge world creator, with maps, with power-ups, will be a bigger success.







