| sundin13 said: I don't really get the complaints about game specific gimmicks not carrying on past the game. Like, we don't need every gimmick jammed into the new games. That would be a mess, and it would remove a lot of the identity of the different games and different regions. Like, imagine you get into a battle and seven buttons pop up on screen asking you which gimmick you'd like to select for this battle/move. It would be a confusing, jumbled disaster. I do wish that all of the gimmicks were as good as Mega evolutions, but at the same time, I would much rather each Pokemon game focus on doing something new (ideally with a limited Dex focusing on new and regional pokemon) than every game just being a messy grab bag of every gimmick they've ever come up with. |
Maybe you don't get it because you're using the complaints as a strawman. No one is saying that every single gimmick should be in every new game. The complaint is that the gimmicks are just that - gimmicks - that feel cheap just to market each new gen as something different, but often come out feeling half-baked and half assed, and then get thrown out by the next gen when some of them could stand to stick around and be improved upon.
Some definitely needed to be (or need to be) left behind because a newer feature came long to improve upon them (or GF at least thought so even if this wasn't the case), but others are cut for no good reason. Like Kneetos said, GF could have really put in the time to make contests a significant fixture of the series; even back in the early days of the anime, contests seemed to be an important part of the Pokemon world. I remember when they were first introduced in R/S, I thought they would continue to improve in future games and imagined that they could become an alternative to actual battles, and Nintendo/GF could market that for the people questioning why their selling games about kids forcing animals to fight. But nope, they were gone, then made a brief comeback tour for the R/S remake, then gone again.
What I don't get is why anyone would want to continue paying full price for new games with less content. Not even talking about features/gimmicks here, but a limited Dex. Gen 7 handled the National Dex nicely; limited the Regional Dex and what you saw as you went through the story mode, but opened up more mon after beating the game for those who really want to go the extra mile. And even if you couldn't get a mon within the game, everything was still coded into the game and you can trade for it. Literally everyone got what they wanted. Instead, you want less access to content. That's like saying that sports games shouldn't feature full rosters of teams and just focus on the stars and rookies that year.







