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JWeinCom said:
Spindel said:

For me a thing that puts MM3 in the bottom of the list, of the MM games I’ve played, is that you have to play each level twice (if I remember correctly) or something simillar. I’m usually not that fond of games that artificially lenghten the game in that way and no it’s not the same as backtracking in open world games like original Metroid.

I much prefer MM1 over MM3.

In Mega Man 3, you replay 4 of the 8 robot master levels. The levels are remixed quite a bit, and each has you fighting the robot masters from Mega Man 2, in different bodies. Actually one of the things I like most about the game. I wouldn't really call it artificially lengthening. I'm sure it was done that way to cut costs a bit, but it's still offering a different challenge. But to each his own.

As for 7 and 8, I think they're definitely worse than 4-6, but at the same time they offer a different feel. It's very rare that I'll actually replay 4-6, or 1 really, because I'd just rather play 2,3,9, or 10. But sometimes I'm in the mood to play 7 or 8.

Also, I keep remembering there are more Mega Man games. Mega Man and Bass should be included. There's an argument for Mega Man V on Gameboy too being included as it's a good standalone title.

So... my revised rankings would be...

Mega Man 2, Mega Man Powered Up, Mega Man 9, Mega Man 3, Mega Man and Bass, Mega Man 10, Mega Man 1, Mega Man 7, Mega Man 8, Mega Man 4, Mega Man 5, Mega Man 6. 

Yeah, this 'artificial lengthening' argument doesn't make a lot of sense to me. The levels were different and unique, simply using the same tiles and aesthetics while having different layouts and bosses. Saying it's 'artificially lengthening' the game is like saying Mario games are artificially lengthened because more than 1 level uses the same brick and background patterns. 

I don't hate 3 or anything, I thought all the IDEAS were great (sliding, Rush, the Doc Robo stages, etc), I just thought the actual game and level design was often pretty cheap and bullshitty. There's a time and a place for trial-and-error combat but I don't think they did it well in MM1 or MM3. the rest of the series is fine, but those two were just infuriating at times. 

**Edit** It's also why I really liked Elden Ring's boss mentality. something like 75+ unique bosses, reused multiple times. So while you fought the Night's Cavalry like 5 times throughout the game, each one had a slightly different weapon and moveset and environment. It's nice to try similar fights with different qualifiers. IT's a good way to add more to your game with minimal effort. all these people complaining about how Elden Ring is bland and repetitive is missing the point. The game still has more unique content than any other FromSoft game, ever. 

Last edited by Runa216 - on 19 July 2022

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