gtotheunit91 said:
If only it were actually that simple. We would still be in the middle of a lootbox hell right now if it weren't for governments around the world investigating lootboxes for gambling. Even though most countries won't recognize them as such, having lootboxes in your game became a detriment to game companies. Although some companies will refuse drop them entirely (EA) as one example. But, the past 10 years have taught me that if 2 out 10 people buy lootboxes/microtransactions, most gaming companies will design their games based on the 2 that did buy, rather than the other 8 that didn't. So, regardless if you "don't like it, don't buy it" it's not going to matter in the end, and we're the ones that get the short end of the stick for it. Sucks, but that's the reality of the gaming industry as is. |
Gaming industry is a reflection of gamers. Online isn't free... why? Because gamers will pay for it. It is that simple. A company cannot sell a product people don't buy.
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i7-13700k |
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Vengeance 32 gb |
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RTX 4090 Ventus 3x E OC |
Switch OLED







